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Wednesday 1 July 2015

Mobile entertainment market to grow at a CAGR of 17.82% over the period 2014-2019

ResearchMoz.us include new market research report"Global Mobile Entertainment Market 2015-2019 " to its huge collection of research reports.
About Mobile Entertainment
Mobile entertainment refers to a wide range of entertainment activities, such as games, music, and TV, which can be accessed on mobile devices. With the growing number of mobile devices, it has gained popularity and has become an essential part of everyday activities. Vendors in this market offer free-to-use (including in-app purchase and advertisement revenue) and pay-per-use revenue models. For instance, games are available on both free-to-play as well as paid versions, whereas services related to mobile TV are on a pay-to-use basis.
Technavio's analysts forecast the global mobile entertainment market to grow at a CAGR of 17.82% over the period 2014-2019.
Covered in this Report
This report covers the present scenario and growth prospects of the global mobile entertainment market for the period 2015-2019. To calculate the market size, the report considers the revenue generated from the following types of mobile entertainment services:
Mobile Games
Mobile Music
Mobile TV
The global mobile entertainment market is highly fragmented with the presence of a large number of small and large vendors. The report only lists the key vendors in the market; it does not present the market share of all the vendors. In addition, the report discusses the major drivers influencing the growth of the market, outlines the challenges faced by vendors and the market at large, and the key trends emerging in the market.
Technavio's report, Global Mobile Entertainment Market 2015-2019, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers APAC, the Americas, and EMEA; it also covers the global mobile entertainment market landscape and its growth prospects in the coming years. The report includes a discussion of the key vendors operating in this market.
Key Regions
Americas
APAC
EMEA
Key Vendors
Activision Blizzard
Apple
Electronic Arts
freenet digital
Google
QuickPlay Media
Rovio International
Spotify
Other Prominent Vendors
CBS
CJ E&M Netmarble
Clear Channel Radio
Colopl
CyberAgent
DeNa
Disney Interactive
Facebook
Gaana.com
Gamevil
GREE
Guvera
Hungama MyPlay
IGG
JB Hi-Fi Pty
Kiloo
Konami Digital
Line
Locojoy
Machine Zone
MindJolt
Mixcloud
News
OnMobile
RadioTime
Rara
Rhapsody
Saavn
Samsung Music Hub
SEGA
Slacker
SoundCloud
Square Enix
Storm8
Tencent
Ubisoft Entertainment
Warner Bros. Entertainment
WeMade Entertainment
Market Driver
Growing adoption of smartphones and tablets
For a full, detailed list, view our report
Market Challenge
Privacy and security concerns
For a full, detailed list, view our report
Market Trend
Change in user demographics
For a full, detailed list, view our report
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Key Questions Answered in this Report
What will the market size be in 2018 and what will the growth rate be?
What are the key market trends?
What is driving this market?
What are the challenges to market growth?
Who are the key vendors in this market space?
What are the market opportunities and threats faced by the key vendors?
What are the strengths and weaknesses of the key vendors?

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